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Last updated on Nov 2, 2023
Last updated on Nov 1, 2023
Flutter offers a rich set of tools and features to make app development a smooth ride. It provides a remarkably efficient engine to make apps visually engaging. In this technocentric blog post, we will discuss the PaintingBinding mixin - a key in the Flutter framework's painting library - and explore its various aspects and functionality.
As developers working with Flutter, it's crucial to understand different parts of the framework and how they interact. Central to this is the PaintingBinding mixin. It's like the hub, or the 'glue', binding the Flutter engine and the widgets framework, resulting in the rendered output users see on their screens. This post will explain in detail what PaintingBinding is and how it functions.
The painting process in Flutter is an essential aspect of how your Flutter app comes to life on the user's screen. It's the part where the framework describes how an app's UI should appear in terms of visual presentation.
The building blocks of any Flutter application are widgets, which form a hierarchical structure commonly known as the widget tree. This widget tree works with another key part of Flutter called the render tree. Together, these two components are the heart of how painting works in Flutter.
The Flutter engine requests frames from the framework when it wants to paint something on the screen. Widgets, part of the widget tree, are converted into a series of render objects that form the render tree. It's the render tree that directly communicates with the Flutter engine to paint the app’s UI.
1void main() { 2 runApp(MyApp()); 3} 4 5class MyApp extends StatelessWidget { 6 Widget build(BuildContext context) { 7 return MaterialApp( 8 home: Scaffold( 9 appBar: AppBar( 10 title: const Text('Painting in Flutter'), 11 ), 12 body: Center( 13 child: Text('Hello, Painting!'), 14 ), 15 ), 16 ); 17 } 18}
The above example shows the simplest Flutter app, and behind the scenes, the engine and framework are at work, using the widget and render trees to paint this app on the screen.
Under the hood, the PaintingBinding mixin is hard at work, pairing the Flutter framework with the Flutter engine to facilitate this painting process.
Before we get into the details, let's look at an overview of PaintingBinding. It's an essential part of the Flutter painting library, bridging the Flutter engine and the widgets framework. This instance is the glue that connects various aspects of your Flutter application. It helps us understand how our app interacts with the platform it runs on.
Understanding this connection can be done by reviewing the createSystemChannels method. This method in the PaintingBinding mixin helps establish a bridge between the platform and the Flutter framework. By calling this method, an instance of a channel is created connecting both sides.
1@override 2List<SystemMessageChannel> createSystemChannels() { 3 return const <SystemMessageChannel>[ 4 SystemMessageChannel('flutter/paintingbinding', const StringJsonMessageCodec()), 5 ]; 6}
Here, you can see in this example, we have a SystemMessageChannel responsible for sending platform messages back and forth between the platform and Flutter app. Each time a painting event happens, it sends a signal to a specific channel 'flutter/paintingbinding', with a specific codec.
This is a fundamental part of how the Flutter engine and framework communicate - enabling our apps to run smoothly and effectively.
When building an app using the Flutter framework, developers often want to have a clear understanding of what happens behind the scenes. It helps to predict the app's behavior in certain scenarios and improves its overall performance significantly. Here, the PaintingBinding mixin plays a vital part by providing insights into the interaction between Flutter's engine and framework.
PaintingBinding provides a layer of abstraction that handles lower-level tasks so you can concentrate on developing the high-level features of your Flutter app. It abstracts the differences between different platforms, providing a uniform method of dealing with rendering tasks. It also offers a way to customize the painting process.
One of the key features of the PaintingBinding mixin is its ensureInitialized method. By calling this method, we ensure that an instance of PaintingBinding is correctly initialized before the app executes further tasks.
1void main() { 2 PaintingBinding.ensureInitialized(); 3 runApp(MyApp()); 4}
Here, the ensureInitialized method ensures that all bindings are correctly bound before calling runApp.
Knowing the theory behind PaintingBinding is one thing; understanding how to use it practically is another. Let's see how we can use PaintingBinding in a real-world Flutter app to give you a clear understanding.
The first thing we need to understand is that PaintingBinding is an abstract class, which means it provides a set of methods that perform specific tasks. It depends on what sort of functionality we want from our application, and on that basis, we call respective methods.
To do that, we usually create a custom binding by subclassing PaintingBinding. This allows us to override the default behaviours provided by Flutter's engine or framework.
Suppose we have an application where we want to show an image but only after performing some processing on it. We can subclass the PaintingBinding and override the instantiateImageCodec method to perform custom processing on the image data before Flutter uses it to create an image.
Below is an example:
1class CustomPaintingBinding extends PaintingBinding { 2 @override 3 Future<ui.Codec> instantiateImageCodec(Uint8List list, {int? targetWidth, int? targetHeight, bool? allowUpscaling, int cacheWidth = -1, int cacheHeight = -1, bool debugObtainKeyEnabled = false}) async { 4 list = await processImageData(list); // Perform our custom processing on the image data 5 return await super.instantiateImageCodec( 6 list, 7 targetWidth: targetWidth, 8 targetHeight: targetHeight, 9 allowUpscaling: allowUpscaling, 10 ); 11 } 12 13 Future<Uint8List> processImageData(Uint8List list){ 14 // Process image data 15 return list; 16 } 17} 18 19void main() { 20 CustomPaintingBinding(); 21 runApp(MyApp()); 22}
With this custom binding, we can now enjoy complete control over how our image is shown.
This is one of the numerous cases where we can utilize PaintingBinding in our Flutter applications. The key is to understand it from a broader perspective, which allows us to take control of all functionalities provided by Flutter to deliver the best user experience.
We've covered quite a bit of ground in this blog post - from painting in Flutter to a deep understanding of PaintingBinding, to practical usage and examples. The PaintingBinding mixin is a core part of the Flutter app development process, as it works to bridge the gap between the Flutter engine and the widgets framework. By understanding it and using it correctly, developers can utilize the capabilities of Flutter to their advantage, leading to high-performing, visually exceptional apps.
While this blog post has provided a relatively comprehensive overview, nothing beats jumping in and getting your hands dirty, so go ahead, start coding, and explore the opportunities that PaintingBinding allows!
By referring to these resources, developers can enhance their knowledge about PaintingBinding in Flutter and explore more aspects of the Flutter framework.
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